For now we only have an OpenGL backend, so this code is translated to GLSL from SPIR-V. The shader translator emits SPIR-V code, as the final target API of the emulator is Vulkan. The shader translator is also one of the big challenges facing us, due to the fact that there’s very little in the way of information around it online. Only a small chunk of the Vita library utilizes this powerful part of the API. It includes a powerful ability to do threading with two types of graphics context a) Immediate, which submits drawing commands to driver directly, and b) Deferred, which lets you record commands from another thread, then execute them in the immediate context. The GXM API from a high-level view is similar to DirectX 11, with a few additional low level features. Most GXM features map directly to modern desktop graphics APIs. Vita3K does not condone piracy, therefore, you are required to dump your own games. The emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony. Play Station and PS Vita are trademarks of Sony Interactive Entertainment Inc. Please note that the purpose of the emulator is not to enable illegal activity. Vita3K PS Vita is the world’s first functional experimental open-source PlayStation Vita emulator for Windows and MacOS (and also compatible with Android & iOS). Facebook SONY PS Vita emulator for Android & iOS INFO: